And so the game splines.IO was born.
Splines.io is a fairly standard massively multiplayer network game. The entire game is actually played on the server, so no amount of hacking the client can give the user much advantage. It depends strongly on good network latency (<100ms) and consumes a surprisingly large amount of data per player (25k bytes per second). As such, it doesn't make much sense to release the game until it is able to produce some income.
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